Project Library
Everything I've built — games, apps, tools, and experiments. 10 projects total.
- GameCacheLaunching May 20262026
Cross-platform mobile app for tracking, reviewing, and organizing personal video game libraries. Launching on the App Store and Google Play in May 2026.
- Co-founded GameCache LLC and secured an official IGDB API partnership.
- Powers a live database of 300,000+ game titles updated automatically via custom enrichment scripts.
- Implemented Firebase Auth and Firestore for secure session management, user reviews, and real-time play status tracking.
React NativeTypeScriptExpress.jsFirebaseMongoDBCase Study - Marvel TrackrIn Development2026
A data-driven web app to visualize a self-curated database of 300+ Marvel comics in a chronological, filterable timeline.
- Independently built an interactive reading tracker with dynamic filtering and real-time state management.
- Tracks purchase and reading progress across a self-curated database of 300+ Marvel comics.
React.jsTailwind CSSREST APIsJSON Serialization - ComicShelfIn Development2026
A cross-platform comic book reading list app built with Kotlin Multiplatform for a Mobile App Development course.
- Designed and implemented a Kotlin Multiplatform app with shared business logic and native UI layers for Android and iOS.
- Used Room Database for robust offline storage of comic book data and user progress.
- Integrated the ComicVine API to enrich the user experience with detailed metadata and cover art for tracked comics.
Kotlin MultiplatformRoom DatabaseComicVine APIKtor - Trivia Discord BotIn Development2026
A multiplayer trivia game bot built with a delivery-agnostic architecture, then taken through a full DevOps pipeline as a team across two courses.
- Designed the core game logic as a standalone module fully decoupled from Discord — any delivery mechanism (CLI, web app) can plug in without touching the game layer.
- Used Redis to manage real-time game state, player scores, and question storage across concurrent trivia sessions.
- Deployed to AWS EC2 with a GitHub Actions CI/CD pipeline that runs the full test suite on every push before promoting to the live instance.
- Collaborated with a team using Git branching workflows to coordinate the DevOps phase of the project.
JavaJDARedisAWS EC2GitHub Actions - LunaLogCompleted2025
A mobile mental wellness app with AI-driven therapy-style responses, built in 24 hours at a hackathon.
- Integrated Gemini AI via a Flask backend for real-time, personalized psychological insights.
- Absorbed full-stack responsibilities mid-sprint after the team halved from 4 to 2.
- Delivered a complete MVP within the 24-hour hackathon window.
React NativeExpress.jsSQLiteGemini APIFlaskPython - Personal Website V1Completed2024
My first personal website built to showcase projects and experience.
- First iteration of my personal website showcasing projects, experience, and skills.
- Built to experiment with React.js and Tailwind CSS while learning how to structure a portfolio site.
React.jsTailwind CSS - C.H.A.I.R.S DemoCompleted2024
A Unity project demo with the objective to showcase the potential concept of a survival horror experience with a unique twist.
- Deep dive into game design exploring new mechanics and horror concepts.
- Learned JSON serialization, expanding versatility as a game developer.
- A turning point in my game development journey, pushing creative and technical limits.
C#UnityJSONUI/UX - EAHS Guidance Mobile AppCanceled2020
A mobile app designed to provide students with easy access to guidance resources and information.
- High school senior project enabling students to schedule appointments with guidance counselors.
- Gained hands-on experience with front-end and back-end connectivity.
- Left incomplete due to the COVID-19 pandemic.
C#JavaScriptHTMLCSS - The Adventures of JackCompleted2015
A 2.5D Unity Platformer. This was the first time I had ever touched code and to this day I like to go back and recreate this game and add a little bit more, just to see how much I've improved.
- My very first programming project — a 2.5D platformer built in Unity.
- Taught myself C# and Unity fundamentals from zero to bring it to life.
- Revisit it periodically as a personal benchmark of how far I've come.
C#Unity








